Photography and Staging in Wolfenstein: The New Order. Criticism and Analysis.

Hello gaming photography lovers! I am here again to share with you some of the photography and staging that occurs in this incredible pre-apocalyptic futuristic war game. The cinematics of games are evolving more and more towards cinematographic horizons, where the use of composition techniques of staging, photography, the construction of scenarios, and their architectural design layout take a fundamental role in being able to analyze the art of video games from another perspective where gameplay does not prevail.

As I said, Wolfenstein is a war adventure so the color palette is full of cold colors although the red of the blood and flags prevail along with the black of the uniforms, grey, brown, olive green, and dark blue. They are the main colors that we will find accompanying the photograph.

For this particular post, I have decided to analyze one of the game's cinematics offered by the story fragment in which I am playing. We must get on the roof of a prison transport, which will take us to a maximum security prison where our friends are located.

Analysis:

The scene itself is designed as an opening for the next chapter and although it is not relevant, we can point out that the montage is narrative, and dynamic and allows suspense to arise amid the character's uncertainty. Opening with an overhead shot the character infiltrates the roof of the truck.

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In contrast, we have a shot on the ground from a quite voyeuristic sense where it shows us the adrenaline and anguish of the character:

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As we mentioned above, architectural design plays a fundamental role in these games and even more so when a location is presented. The beauty of architectural photography is that the lines of the buildings almost always flow very well by creating vanishing points and composition in the image.

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The importance of the shots from the ground in the photographic design of the scene is extremely important since these swooping shots reflect the defeatist attitude that the character presents and the same feeling of smallness in the face of a machinery of terror.

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At the same time and in the opposite direction we then have the enemies who are presented with a swooping shot making them appear in control of the situation, giving them more importance, showing a frontal face in a medium plane.

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Closing the image with a portrait shot very tight to the character, tense, without any type of air at the edges or the top, practically suffocated, again created to generate just that, the tension that the protagonist feels, his pressure, anguish to risk everything against a brutal enemy.

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Within the game, we also find, for example, some really enjoyable spaces and shots like this one:

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Critical Conclusion:

Without a doubt, the cinematic photography in this case is very well designed in terms of the context and situation that tells about the character and the story, it highlights the emotions and prepares you for what is to come, and then it introduces a new facet of the story in suspense, so I think the narrative montage is very well done, the composition in the images is not the best in the world, but they are neat and play an interesting game of counter shots.

Another achievement is that playing with such flat scenarios and making them look imposing when presenting a location, is sometimes difficult, but I think that the presentation of the prison and the game that exists in the montage, where they make us see what represents and the evil force it exerts, are very well designed.

So, well, I hope you liked this post, contribute your photographic knowledge in the comments. See you.



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I didn't know there's a game on Wolfenstein. I see you had good observations on this game which is good. As you only talked about the cinematic part, we can hope to see some gameplay next, right?

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Yes, this is one of the many Wolfenstein games that exist, there are already several from the same saga. Well, I have focused only on doing the photographic analysis of the cinematics because, well, being the game photography community, I think it is the most ideal.

It seemed a little absurd to me to talk about the game since first there is a community for it, which is Hivegaming, and I have already developed an article about the game as such in this community.

That's why I focus on the photography part, which I think is correct, but I see that you have many posts here about the game as such, you ask me to talk about the game, but it is a photography community for the games, not the games themselves, and I think several users don't understand it. I also don't understand why you asked me to see about the game when the community is not about that or was that what I had, I understood that it would be a community to talk about photography, staging, and composition, but I think you should define what this is about. Because not only do I see that you have a mess and articles that have nothing to do with photography, but that you don't know what your community is about.

If it is a photography community to talk about photography, I think that my post is the best example of this where I carry out a photographic analysis of the game, not of the game itself, and I think that many of those who write here are making that mistake.

My idea is to contribute to the topic that the community demands, as a professional, documentary, press, and film photographer, I believe that I have all the capabilities to do a photographic analysis of any scene, game, or cinematic.

But if you are asking me to talk about the game as such, I already do it in the hive gaming, I thought it was a community for photographers who administer and may have the ability to talk about the photography, composition, staging, visual elements of a game and not the game itself. So I highly recommend reflecting on what you want to do in your community, on who writes, what they write about, and really give value to what needs to be given value.

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Hold on, man. I don't know why and how I pissed you off this much. I know about hive gaming.

Well, there's a description where you can see what we're here for. Don't you think you can do photographs in your gameplay as well? Why not? Please consider checking what others are writing in this community.

I see a lot of peoples showing fantastic photos from their gameplay and I don't see why they can't do that in here.

I was simply thinking that you'd talk more about this game as it looks cool.

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(Edited)

Well, there's a description where you can see what we're here for. Don't you think you can do photographs in your gameplay as well? Why not? Please consider checking what others are writing in this community.

I see a lot of peoples showing fantastic photos from their gameplay and I don't see why they can't do that in here.

I think this you mention above can be a double-edged sword for you, for the following reasons. You enter a game, and everything looks spectacular, the game has a cinematic and everything looks incredible. A user grabs and takes 1000 screenshots, in a scenario that is already built, done, and set. Being cynical and for sure what is the photographic exercise behind a screenshot. I think that makes it an empty and simple game where there is no photography at all.

Anyone comes and makes nice captures and that's it? I don't think that's the goal of a photography community, or I'm wrong.

However, within a game you cannot have a camera and make use of the photographic discipline in its entirety. So, don't you think that behind the simple screenshots that only look pretty, I should see something more valuable, a real value about the photography, the composition with the staging, etc? Contribute something real and not superficial about it. I think that should be the way to approach game photography. Because if it's just taking a screenshot that looks good, there is no photography at all. Do you then want to have a number of users taking screenshots, or users taking photographs of games, providing real value to this? ;)

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I don't know what your intention was to create this community at first, I also don't know if you have any kind of knowledge in photography, photographic analysis, composition, compositional analysis, etc. But really, if you don't have it, it is very difficult for you to correctly carry out and, above all, curate content about photography, since you do not have the necessary tools to do so. That's why I offered to help you curate the posts. Since anyone can come and talk and believe that he is saying something about "photography" when he really is not. So this you should also consider, how can you curate photographic material if you don't really know about photography? Again I repeat that you have my help.

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(Edited)

That's why I offered to help you curate the posts.

You offered to help me curate which post? Are you pissed off because your post was not curated enough? If yes, I kept your post for future curation consideration as I don't curate contents right away.

Again I repeat that you have my help.

I'm open for any suggestion and help. I'm actually looking for help. You can find me on discord and tell me how you can help me.

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Not at all, I think you have not understood my point, I am a user where I am only giving you my point of view about your community and opinions. So I think you are misunderstanding things, if you decided to create a community, then you should stick to the criticisms or perceptions that users tell you. And I am only telling you my point of view, I am not going to apologize if it bothers you or not. Because I am simply giving you my vision.

And if I'm going to look for you on Discord, don't think that I'm trying to start an argument with you, when my intentions are different. Don't get upset about the language, maybe our way of speaking English is different and feels strong to you. But come on, there's nothing bad here. I go to your discord, what is your username, you will know what mine is when he enters.

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